Mobile Game-Based Learning on Personal Hygiene

Authors

  • Wan Abdul Rahim Wan Mohd Isa Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, 40450 Shah Alam, Selangor, Malaysia
  • Syazikri Saedi Idris Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA, 40450 Shah Alam, Selangor, Malaysia
  • Indah Mohd Amin Faculty of Dentistry, Universiti Teknologi MARA (UiTM) Selangor Branch, Sungai Buloh Campus, Sungai Buloh, Selangor, Malaysia
  • Zulinda Ayu Zulkipli Faculty of Education, Universiti Teknologi MARA (UiTM) Selangor Branch, Puncak Alam Campus, Bandar Puncak Alam, Kuala Selangor, Selangor, Malaysia
  • Johan Eddy Luaran Faculty of Education, Universiti Teknologi MARA (UiTM) Selangor Branch, Puncak Alam Campus, Bandar Puncak Alam, Kuala Selangor, Selangor, Malaysia

Keywords:

Mobile Game-Based Learning, Mobile Learning and Technology

Abstract

This study presents the design, development, and evaluation of BersihDiri, a mobile game-based learning application created to promote awareness and practice of personal hygiene. Guided by the Digital Educational Game Life Cycle (DEG) methodology, the project addressed four main objectives: identifying system requirements, designing, developing, and evaluating the application. The application integrates storytelling and interactive gameplay to teach daily hygiene routines such as body washing, handwashing, and toothbrushing. Gamification elements, including progress bars and task-based activities, were embedded to enhance motivation and engagement. User testing with eight participants confirmed that the system functioned as intended, with all tasks completed successfully and without technical errors. The evaluation results highlight the potential of the application as an effective learning tool that blends education and entertainment to reinforce healthy practices. Beyond individual benefits, the application contributes to community well-being by supporting parents and educators in instilling hygiene habits among children, particularly within indigenous and local communities. Future enhancements may include expanding hygiene practices, integrating additional gamification features, and incorporating multilingual options to broaden accessibility and impact.

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Published

2025-09-13

How to Cite

Wan Mohd Isa, W. A. R. ., Idris, S. S. ., Mohd Amin, I. ., Zulkipli, Z. A. ., & Luaran, J. E. . (2025). Mobile Game-Based Learning on Personal Hygiene. Journal of Advanced Research Design, 140(1), 190–197. Retrieved from https://www.akademiabaru.com/submit/index.php/ard/article/view/6762
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